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Platformer Mini-Game

OVERVIEW

This project was created alongside an online course which is being used to better my understanding of C++ use within Unreal Engine. The project features platforming elements which has also helped develop my level design skillsets

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 1

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    Sole Developer

Unreal Engine 

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Course Used

Demo -

Assets Used

GOALS

- Design and create a platforming level which features moving platforms

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- Make use of C++ parent classes to create blueprint parents

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Key Features

- Modular platforms with adjustable velocity and move distances

- Platforming gameplay elements

- Editor visuals to assist with level design

*Note - an initial 'Demo' map has been used with props added for platforming

FEATURE DIVE

Platform Movement

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Overview

Platform movement was created using C++ scripting with values editable from the editor after compiling.

How I Took It Further

To make the design and placement of platforms easier, I added to the code for the object to draw a debug line when it is selected. The line updates dynamically based on direction and visually represents the end point a platform moves to.

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OUTCOME

Through completing this project, I have learned a multitude of new skills in C++ programming within Unreal Engine which has helped improve my workflow. Alongside this, I have been able to create a fully fledged mini-game with a focus on level design.

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